Adding Special Avatars To Your World
Active Worlds looks for the special avatar models in the "avatars" folder of the world's
object path. Specifically, it looks for the files special1.zip,
special2.zip, special3.zip, special4.zip, and special5.zip.
Each special avatar can also have four sequences: a walking sequence, a waiting sequence,
a walk-to-wait transition sequence, and one action sequence. For special avatar #1, these
files must be named sp1walk.zip, sp1wait.zip, sp1end.zip, and sp1act1.zip, respectively. For
special avatar #2, these files would be sp2walk.zip, sp2wait.zip, and so on.
It is not currently possible to change these filenames nor add additional actions to
special avatars, nor is it currently possible to add additional special avatars beyond the
five that are available.