TextureMode


Usage

TextureMode <modes>

Note: the TextureMode and TextureModes commands are equivalent and may be used interchangeably

Description

This command sets the texture modes of the current clump. The modes can be any combination of "lit", "foreshorten", or "filter", however beginning with version 3.0 Active Worlds only supports the "lit" texture mode.

Texture mode lit is on by default. It causes textures to be lit by any light sources in the world and to be affected by the surface properties of the current material. If texture lighting is off, textured surfaces are lit only by the current ambient light source in the world.

Arguments

<modes> "NULL" or a space separated list of texture modes where each texture modes is one of "lit", "foreshorten", or "filter"

See Also

AddTextureMode
RemoveTextureMode